![]() One of the Covenant’s first targets is humanity’s largest military-hub, a planet called “Reach,” home to a super-group of soldiers called the Spartans. The Human-Covenant War Master Chief in “Halo” (Bungie)Īs they both venture through space, the humans and the Covenant eventually encounter one another and enter into battle, because the latter sees the former as an affront to their gods. Together, the species formed a pact called “the Covenant,” the intention of which is to exact power over the Halo Array and eventually fire it off. The Forerunners knew that, ultimately, they too would be wiped out by Halo, so they left behind little capsules that might one day grow into new life. So instead, they created a network of giant circular weapons called the “Halo Array,” (the titular halos!) which would supposedly eradicate any and everything that the Flood could thrive on. The war went on for awhile, with the Forerunners eventually winning and forcing humans to return to a primal caveman state as punishment.Īfter having won the war against the humans, the Forerunners finally became aware of the Flood, but were sadly unable to defeat it. The Forerunners had not yet seen the Flood, however, and assumed it was an excuse made up by humans to pick a fight. In an attempt to escape the corrupted dust, which they referred to as “the Flood,” the humans started a battle with the Forerunners. 10 million years after the dust formed, humans began to unwittingly feed it to their animals, which turned their adorable pooches into evil little Cujos. ![]() Meanwhile, the Precursors’ dust became infected by the anger they held toward the Forerunners. With the Precursors gone, the Forerunners retained control over the universe, establishing a tyrannical hierarchy of races. So in an effort to preserve themselves, they transformed into dust (as we all would, right?). The area where the Precursors landed was desolate, and resources were scarce. ![]() The Forerunners did not take this well, and (over?) reacted by initiating a war with the Precursors and driving them out of the Milky Way. The Forerunners enjoyed their tenure for five million years, until the Precursors decided to pass their responsibilities on to ancient humans. During their rule, they appointed a human-like species called Forerunners to protect the universe against interspecies conflict. In 15,000,000 BCE, an alien race called the Precursors reigned control over the universe. In order to properly dig in to the “Halo” universe, we first have to travel back millions of years before the games even start. In the end, O’Connor describes the Core Canon and the Silver Timeline as “two parallel, very similar, but ultimately separate timelines whose main events and characters will intersect and align throughout their very different cadences.” In the end, the TV Series and by extend the Silver Timeline are created in the same vein as the Core Canon, so O’Connor assures fans that it is still ‘distinctly Halo’.The Era of the Precursors and Forerunners Forerunner in “Halo” Games (Bungie) Some events or character arcs will be true to the core canon, but there will also be surprising twists that Halo fans won’t see coming. There will be both “subtle and not so subtle” differences, to make sure everything still makes sense for a television show. The Silver Timeline heavily relies on the existing Halo lore, history, canon, and characters wherever it makes sense for the linear narrative.Īccording to O’Connor, the TV show timeline is grounded in the universe, characters and events of what’s been established in the Core Canon. ![]() The fact that the Silver Timeline is separate from the Core Canon doesn’t mean that the creators of the television series threw everything we know and love about Halo overboard. Not just because of the differences in approach and perspective that make sense for each medium, but also because we want to make sure that we’re not forcing either the game or the show to go in completely unnatural directions.” How is the Silver Timeline tied to the Core Canon? ![]() Frank O’Connor, Franchise Creative Director of Halo, said that “there were some real dangers of mapping a totally different medium – games – to a linear narrative format, TV or movie for that matter. ![]()
0 Comments
Leave a Reply. |